Back to search

Is this why in 4.8 there was the thing where you paid 20,000 to buy a ship weapon, but then you dismantled it and got like 80,000 worth of materials that you could sell in one area?

TL;DRBeausejour agrees the weapon pricing and the crafting breakdown were validated separately with no check across them, and says human validation is no longer enough, so machine validation is needed for everything.

Jared HuckabyHost, Community

And you're saying that's because the weapon and the pricing and everything for the weapon was validated by one team, in one silo, if you will.

Benoit BeausejourChief Technology Officer

Right, yes.

Jared HuckabyHost, Community

The validation of the crafting and the breakdown was done in a different one. And there wasn't something that...

Benoit BeausejourChief Technology Officer

Transversal to check all of that. And also, we're definitely now, post 4.7, in a realm where just human validation is not enough, right? And so a lot of game design data is typically managed by the team, but I think that we're way past that and we need machine validation for everything, because the rate at which we build it and the amount of technology we're putting in is just too fast for validation to keep up.

Jens LindDirector of Gameplay Programming

And we can't just rely on endpoint validation. Because in this case, it was machine validation that caught the error and stopped it from corruption.

Benoit BeausejourChief Technology Officer

Yes, exactly.

Star Citizen Live›Tech Talk·
Published on this date.18 Jun 2026