Back to Search
All the material updates and all the different qualities of materials have basically put a whole lot of stuff in players' inventories now. How are we addressing this?
Declan "Dec" · System Designer

There's a couple of things in the works for the quality itself, which will help with the bloat. And then, as you mentioned, the crafting guide — there's some inventory adjustments and management tools. The first one is kind of like a folder structure. So if you have 20 variants of copper, they'll be inside a folder. You click the folder and then you'll see your 20. So as you're scrolling through the freight elevator, your inventory, it'll look much cleaner until you want to dive in and see all the details. The second one is merging and splitting. So merging: people have half-empty boxes they're holding all over the place. If they're low quality or you're not too bothered about keeping them separate, you could just stick them all together. The quality would average out based on the SCU weights. And then splitting is kind of the obvious opposite, where you take part of the box into two boxes. And that's crucial for player trading, right? You don't want to put all your high quality ore up for sale. You want to take half of it and put it up for sale, or maybe you want to share it or sell it.

Thorsten Leimann · Designer

So this is more about, if you have a 16 SCU crate, you convert it into two 8 SCU crates or into several 1 SCU crates. So you basically split up the volume into smaller chunks. So in comparison to the merging, this will leave the quality unaffected. It just creates new containers holding the same material.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2026-04-16
Save Card as Image
ID: itdnfY-hdHk_1091 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode