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Do you have any details to share regarding how the Player's itinerary (inventory) is intended to work? Will each ship only carry what you personally stow, or will it give access to all items that you own?

TL;DRThere is no firm answer on inventory, which is currently split between teams; next quarter they will look at a unified physical inventory covering everything from medpens to ship cargo.

Sean Tracy doesn't have all the answers; Inventory is disparate atm, split between teams doing different things. In the next quarter they'll be looking at the Physical Inventory (the entirety of the system) covering everything from a Medpen all the way up to cargo in a ship, and being able to put things in those boxes. There's no rigid answer right now, but he can say that they've got to holistically tie all of the different designs together. A good example is the strange way that they determine cargo size on the ships, when they should acknowledge that whilst your ship might have a cargo pad which has a certain amount of room, there's nothing stopping the Player from just dropping boxes anywhere in the ship. So really cargo sizes should be regarding what you can secure inside the ship, but then there's also unsecure volume inside the ship for cargo. The main drive for now is on the Player Inventory, so things could be taken off the Player and put into the world and exist as it should, which would also "give" lootables. ST also refers to the preview of the Harvestable Entities Tech that was shown in ISC this week, where a Player could find fruit growing in the wild and pick some, but then the Player currently has nowhere to put that harvested entity, and reiterates that they'll be figuring it out next quarter. Regarding HET, Jared Huckaby clarifies that it could be applied to surface-side FPS mining and all sorts of things, which is held up by the lack of Player Inventories because you need somewhere to put things you've gathered.

Star Citizen Live›Subscriber Event Special·
Published on this date.17 May 2019