Have you considered penetration values for FPS weapons?
Yes. I can't go too in depth on that. It's part of, and I think this has been mentioned here and there, the physical damage system that's being worked on at the moment. We'll be taking a look at essentially a more realistic model for bullet impacts and things like that, and the actual material it hits and what happens when it hits. Like, if it hits a certain material on a wall, will it penetrate the wall, and things like that. I'm obviously in the loop on what's going on there, but it's not something I'm working on directly, so I don't want to go into too much detail.
Well, obviously, when we're closer to bringing that new physicalized damage system online, we'll be covering it in a variety of different places, so we'll hit those talking points there.