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How does the lore team tackle the enormous amount of work for the Star Citizen universe: planets, colonies, cities, food, people, clothes?

TL;DRThey manage the workload by attending meetings to learn what is needed and when, tracking everything in a ticketing system, and prioritising and planning around due dates and who has time.

Blythe RenayAssociate Producer, Narrative Team

Very carefully. Yeah, it is a lot of work. Dave is in meetings like 12 hours a day, so I don't know how he writes anything outside of that, but he still does. It's fascinating. But there are a lot of meetings that we're involved in, which is really cool. And so we kind of track in those meetings what's needed from us, when it's needed. And then of course we have a system, this is all very boring I'm sure, but we have a ticketing system where we track all of our work in there and we figure out when is it due, when is it needed in the game, all these things. And then we create our priorities based on all of that. And that's just a matter of going through all those tickets and figuring out who can do this, when are they going to have time to do it, all those things. And then just planning appropriately. And that's pretty much a producer's job, just figuring out what you can do and when. And just trying to wrangle as much as you can, because there's just so much all the time. And we do our best to get as much done as possible. I hope the community loves it.

Jared HuckabyHost, Community

And Dave won't bring it up, but Dave also is out there directing things like PCAP shoots and stuff from time to time. Like when we were just out there in Europe last week or the week before, you were out there working on pickups with the female player character for Squadron 42.

Star Citizen Live›Narrative Team Q&A·
Published on this date.4 Mar 2022