Jared, is it tough to schedule the content now between ISC and CitizenCon?asked by Siren Industries
TL;DRScheduling is always tough because work in progress is shown before it's done and timing must be negotiated with teams, and it's hardest in the third quarter, though it often yields their proudest content.
It's always tough. If we're being honest about that, like I said, I'm on year nine now. I'm closing in on that decade of doing two shows every single week for most of that. For a while in 2015, it was five shows every week. We think we just passed 1,500 videos that I've been the primary creative force for just for Star Citizen, just on the YouTube channel. There's a reason no other game company does weekly behind-the-scenes docu-series like ISC, and why the shows that they do weekly, the livestreams or whatever, are usually just them playing the game or something like that. That's what they can accomplish weekly. We strive to do more than that and we always have. So it's always a struggle, especially when you're showing work in progress. Everything we do is work in progress. What Lewis here is doing is the very earliest part of work in progress. Every artist would prefer that we wait until it was done before we show it to you. Every single artist would be like, no, no, no, I want it to be perfect, I want it to be done, which is what you get in virtually any other gaming project. We chose not to do that, though. So it's always a bit of a struggle to encourage folks, to enlist folks, to show their work before it's done. And then to juggle that mixture: okay, so your work is always going to be work in progress. How work in progress? Can we do it five weeks before it's gonna be ready or can we do it eight weeks before it's gonna be ready? Okay, you showed it 10 weeks before it was ready last quarter, so this quarter on the new stuff, I'm gonna give you two weeks, and the person who got two weeks last quarter, they're gonna have to show their stuff a bit earlier, like eight weeks. So there's always a very interesting negotiation process between the thing being ready, the people being available, and it having a visual component. So that always exists, never goes away. It's why I look like this. I'm only 23 years old. But does it become more difficult in quarter three? Yes, it does. But we've always risen to the challenge every other year. And like I said on ISC two weeks ago, the challenge can be an opportunity when you approach it the right way. It can be an opportunity to tell stories and to do things that we might otherwise not have thought to do. So I truly believe that adversity is the mother of creation. And some of the more interesting and weird things that I'm most proud of generally come out in quarter three, and it's born out of the biggest struggle of the year.