How did you get involved in the industry?
TL;DRGriffiths grew up playing games, studied web design and 2D animation, did a master's to move into 3D, worked in animated film, then on Lego games, a VR studio and another game studio before joining.
So I grew up playing video games, like I'm sure a lot of people did who work in the games industry, and that's what I wanted to do at university, but my parents weren't really on board with that, probably a bit like a lot of other people as well. I really liked IT and art at school, and product design, and I went to university and did web design and 2D animation, and we're talking almost two decades ago now. Came out of that, hated web design. At the time I was doing Adobe Flash animation, 2D animation, and I did a couple of gigs with that, but the crucial thing for me was getting into that third dimension. So I went back, I did a master's, and that basically fast-tracked me into the 3D world. And then I actually started in animated film, and I was doing 10-minute short films for theme parks and attractions. So you know how Cineworld do that 4DX thing where you're riding around in the chair? We were doing that before it was cool. So I was doing that for a while and then I moved over to video games. That's where I wanted to go eventually. It just took me some time to get there. So I worked on a few Lego games for a bit, and then I went to a VR studio, then to another game studio, and then I came here.
What was the other game studio?
I went to Fabrik Games, who are now part of Firesprite, who are now owned by Sony.