Self-taught or not, was CIG your first job in the industry? Talk to me about your journeys.
TL;DRThe artists describe varied earlier paths, including indie studio work, freelance jobs and a film production, before joining CIG, so it wasn't necessarily anyone's first industry job.
The guys at Egosoft. So I worked on two DLCs for X4: Foundations, Split Vendetta and the Terran one. I forgot the name of it, sorry. And it was an indie experience, a very ambitious game for a lot of things. Comparable with Star Citizen because it's a space game, space exploration, there is first person, there is interior of ships. So a lot of overlapping, a huge difference in budget. So there were different problems. At the time I was both concept artist and production artist. We had a lot of limits in terms of how many materials we could use, how many polygons we could use, limits that we don't have here because we use different tools. At the time they were 17. Now they grew up a lot. I'm still in contact with them. They are really lovely.
I worked before in freelance too. I had a couple of freelance gigs when I was still learning and got the skill to work on this. And then a couple months later, I messaged Alberto and he had the kindness to give me feedback on personal projects that I was doing. And we started talking more, and one day he asked me if I would like to work with him. I actually asked first. I asked because I didn't know the difference between a vehicle artist and a vehicle concept artist. And I asked him, listen, if I apply for vehicle artist, I'll do a concept. And he said, no, because that's not a concept artist.
So about four and a half years ago, when I was 20, my first job after graduating from high school, doing my final exams, was on a Hollywood production for Sony Pictures Entertainment, which was pretty terrifying, but also pretty exciting. And I did a spaceship for a movie called 65 starring Adam Driver, which I don't think is a good movie at all, but it was fun to work on. I did the spaceship that crashes. After that I did a bunch of freelance jobs for a variety of projects, some stuff for Riot Games outsourcing, as well as about a year of work for 1047 Games, working on Splitgate 2, the sequel, which is in beta right now, I believe. It was a pretty fun time. But at some point Alberto told me that he was interested in getting me on the team.