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How does crafting change existing gathering methods such as mining and salvage?

TL;DRMining will be split into bespoke rocks per resource and separate FPS, ground vehicle and ship deposits, while salvage will yield ship construction materials that can be separated, though that approach is still being decided.

Thorsten LeimannLead Systems Designer, Core Pillar Gameplay System Design Team

That is a bigger topic because, yeah, so the TLDR or the short version is the mining that we have right now will change more drastically again. And we will revisit like other gathering methods that we have. Like we have mining, we have salvage and salvage will also get like a nice little treat. But let's start with mining. So on the mining side, we basically have to because of the quality that we add to the mineables that you will now find. We talked about that and we considered that, OK, with the mining system right now where we have multiple resources per rock, that doesn't make any sense because you might want to look for quality instead of finding like a specific resource. So we want to make it easier for the player to actually look for the specific resources they need for the crafting processes. So we will basically split up or we break out the randomness in the mineables that we currently have, but have bespoke mineable. So we will find the copper rock, the iron rock, the titanium. So the titanium rock and because what you're looking for is a better quality there. So you will still look for like the titanium rock that basically fits, like has the perfect quality, but you don't have to look for a rock that contains titanium anymore. And here we also want to emphasize or we want to utilize the new plan attack that was also talked about at CitizenCon where we want to make use of the biomes that we get through those. And then have like more meaningfully placed minerals on the planet. So you will find certain materials more likely at a riverside or in a certain biome versus in other biomes. So we are really looking forward to get more control over that. So, yeah, we are internally quite excited about that. And yeah, and additionally on the mining. So we now talked about like the minerals themselves. We will also be more concrete on the mineables that you find based on the profession that you picked. So if you are a ship miner, you will find ship mining deposits. If you are an FPS miner, you will only find FPS mineables. And if you are ground vehicle miner, you will find ground vehicle resources. And if you if you want to use your ground extraction tool in your base, you will find specific materials there. So what I'm saying here is that we don't have the shared minerals anymore that we currently have between FPS and ground vehicle mining. We will have the hard cuts. So everything you will find FPS in FPS mining, you will only find an FPS mining. Everything ground vehicle mining, only there, only ship mining, only there. So this, we will have a clearer separation so that we can actually encourage the different gameplay loops a bit more effectively.

I'm really looking forward to that. It'll mean that whichever kind of mining profession you choose to do, you'll have some valuable unique materials that you can only get with that profession.

It's going to be a lot more different materials as well.

Thorsten LeimannLead Systems Designer, Core Pillar Gameplay System Design Team

The amount of materials that we will have is crazy.

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Thorsten LeimannLead Systems Designer, Core Pillar Gameplay System Design Team

There's the thing that I mentioned at the beginning that Salvage will get also a little revisit. And something that I'm really happy and excited to tell you is that we will have some time to revisit it. And what we will do there is I think something that a lot of people already expected for the initial release. And that is in regards to the construction material that you actually get from structural salvage. That is that basically the ships are made out of certain components. And once you basically gather them through that, you will have those materials and then there will be processes to separate them. But this is something that is still being decided of what way we want to go down there.

The thing I really like about this is that it ties it into the dismantle side of crafting. That if you dismantle something, you'll get back some of what it's made of. Same thing with Salvage. Your ship just kind of becomes a portable dismantling fabricator thing.

Thorsten LeimannLead Systems Designer, Core Pillar Gameplay System Design Team

But as an additional note, there will be some materials that you won't get back in the crafting process. So you will use some materials in the crafting process that are, let's say, volatile or in some way exclusive. So if you would then structural salvage your recently crafted vehicle, you might get some of the material not back at all. Like if, for example, bad example, but for an example, if you used antimatter in the crafting process, you won't get that back. You will just get back aluminum or copper and stuff like that. But those exclusive materials you won't get back in the reverse process of crafting.

Star Citizen Live›Q&A Crafting and Base Building·
Published on this date.6 Dec 2024