Is there a place for player skill [in the jump tunnels]? Or is it just that you have to pay attention and you'll be fine?
Jared HuckabyHost, Community
In 4.0, we're only going to have the one jump tunnel.
Edward FullerSenior Principal Systems Designer
Well, you say one, but they are procedurally generated.
Rick PorterDesign Director
For 4.0, it shouldn't require a lot of skill because this is a permanent, stable jump point. And we're not going to craft the procedural experience to be super tough because we don't want people to be crashing out just going from one system to another on what's supposed to be a major tradeway. Now, when we come to transient ones, that's where it gets spicy.
Edward FullerSenior Principal Systems Designer
I think people will still probably fail, and some of them will choose to fail to have the experience of what fail looks like.
starfarer.space · Star Citizen Live: Q&A Jump Points