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Will there be different types of jump points in the PU?Example: One-way jump points, collapsing jump points, jump points that larger ships can't use. jump points that require special equipment to use after they're discovered, etc.asked by SmartAce

TL;DRChris Roberts says there will be different jump points, including one-way ones and ones larger ships can't use, but not collapsing ones, though the exact mechanics aren't fully designed yet.

I would say yes there will be different jump points.Dave, I mean let's see, I think we've discussed this, but we haven't really designed fully the mechanics, right? We've talked about potentially having some jump points that only smaller ships could path or maybe you have to fly in with a small ship, and then a big ship has to fly in a different route.

Right, the recently proposed stretch goal one was the human one that collapsed, but we don't know if that's gonna be a persistent thing or...Chris: Right, well definitely there will be jump points that go from one system to another system and you won't be able to come back.So you always have to find the entrance and there could be one-way jump points, and there could be two-way jump points.No there will not be collapsing jump points, it's more about the jump points that larger ships can't use.We haven't 100%, we've had that discussion 'cause we were talking about it in the Squadron 42 story where there's gonna be parts in Squadron 42 where we actually have to chart a jump point and go into uncharted territory. We were debating, when you go through, can a Carrier follow you, and you chart the jump point just in a fighter.So we haven't fully figured that out, but there will definitely be different paths. So you got a tiny bit of info on Squadron 42 too.

10 for the Chairman›Episode 10 (2014.03.03)·
Published on this date.3 Mar 2014
EpisodeJump points