What in-game technology are you most looking forward to, apart from server dynamic meshing?
Cloud Imperium
Oh. Base building, big time. Everything that's done in the background of base building, everything that's related to manufacturing, there's a lot of new databases, a lot of new services, new schema transfer and so on. Because we want to make sure that if you claim a territory and build a base on it, that it's available on all the shards.
That's a pretty major challenge, but it's really interesting, it's going to change the game a lot, along with crafting. It's going to bring a universe where it's the players who make the economy, and I really think that's the direction the game needs to go in, and we're well on the way to doing that, and that's what I'm most excited about.
starfarer.space · Interview of Benoît Beauséjour (CitCon 2954)