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Anything else you want to say on server meshing before we move on?

TL;DRDynamic server meshing will go to a tech preview only when the time is right, which is not yet, and will likely roll out in stages rather than as one big launch.

Benoit BeausejourChief Technology Officer

No, I think that's pretty much the state of it. We're advancing on the dev for it. Obviously, we don't want to bring destabilizing changes to the game. And so we're making sure that these are going to be tested first. We will go to a tech preview when we feel it's the right time. Right now, it's not the right time. And so we're still working on these aspects. But that's our objective. We're not going to do a big 'oh, dynamic server meshing is up', right? That's not going to be how we're going to roll this out. We will most likely be bringing elements of meshing into play, right? Like the ability to despawn servers in areas that are not being simulated, the ability to scale up the mesh dynamically from the territory map, and then later on possibly the instancing support that goes through it, and then after that, the final jewel of dynamic re-subdivision and reallocation.

Star Citizen Live›Tech Talk w/ Benoit Beausejour·
Published on this date.11 Sep 2025
EpisodeServer meshing