Why don't you tell the folks what designers do, so we can help cultivate questions that are actually in the field of what you guys do?
TL;DRThe designers focus on ship-centric gameplay systems, interiors, components and mounts rather than FPS weapons, and they don't handle release timing questions.
So I think almost every designer here does something a little bit different. I've been focusing lately on just gameplay systems, mechanics, and ship interiors, and then the mechanics that are going to be going with that, and then working with artists. I think you've been working on components and everything?
Yeah, I've been doing a lot of focus on our component system, retrofitting that into our new four-size class system I've talked about a few times, and then also, similar to Randy, core ship designs, ship systems. The LA guys, we really handle a lot of ship-centric things, so if you guys have questions about, oh, how does this FPS gun measure up, we may not really be able to handle that as well, but if you're asking about, hey, what kind of mounts may be available in the future on a ship, what kind of functions could different ships have on a ship scale, that'd be the kind of stuff we can totally field.
And absolutely under no circumstance should they be asking when a ship will be coming out.
Yeah, we don't do release stuff. Sorry, guys.