Mark Gibson · Lead Vehicle Content DesignerI mean, I think that varies depending on which department you ask, because from a designer perspective our number one priority is to make sure that the ship makes sense from a flow and navigation point of view, and that it functions, and all the features inside the ship that are currently available function. So if there's a gameplay loop or there's content that should work in it, they do work. That's our priority, that's our number one, and to make sure that when you look at the ship, it makes sense for it to be that way. But that's not art's priority. They have a different set of priorities for what we do, and it'll be the same for tech art. Depending on the department depends on what your number one priority is. And John's will be completely different again, because you're more about the bigger picture.
John Crewe · Vehicle DirectorBigger picture, so the vehicle team exists... Vehicles are the heroes of this game. That's the best analogy that people keep saying. In other games you have hero characters; ships are sort of those for Star Citizen, I feel, in that everyone's got their favourite and they're there to do mechanics. So for the vehicle team it's delivering content that supports those mechanics, whether it's updating existing mechanics like we talked about before, adding in salvage... Refuelling was another one: there's no point just putting a refuel port on just one ship for the Starfarer, we need to do it on all of them, and that takes time. And working with those other gameplay teams to go like, hey, the quarter two patch is going to bring this feature online, so we need to update ships with that. Q3 is going to be this, Q4 is going to be this, Q1 next year is going to be this, Q2 next year is going to be this. And sort of getting away from what we did in the past, like you mentioned, of just punting the ships out just because they were done, and working with the other teams. It's great seeing a ship out there. It's better seeing it out there doing the job it was supposed to do.