I know you have posted some about this in your feedback threads already, but could you give us an overview of this activity, especially anything that submitters can do to make the feedback more useful, as well as more details on how this feedback will be communicated to and used by the rest of the QA and the ship designers?asked by Far-seeker
TL;DRThey plan to slow down the rate of ship feedback threads to avoid overwhelming developers, and ask for concise, clear, polite, in-scope feedback split by topic, with examples; they can't act on everything instantly.
Yeah, so basically what I'm trying to do is, because it seems like we are getting so much feedback, I mean I had pages and pages and pages of feedback ...
Which sounds pretty awesome by the way.
It was very awesome. I mean the community is very passionate and they gave us just tonnes of information but some of it was information overload for developers and designers who are already working hard on new things. And they're like "When am I going to get time to parse through all this data?"So moving forward we're going to try to slow down the rate of those so that we give them more time with each ship for the most part.
It's still in the works like when we're actually going to be doing these I think, right? We still need numbers ...
Yeah, we're still breaking it down. Like I said, I was rapid fire, machinegun style getting that stuff out. And now obviously that was a little too much, so we're going to try and slow it down a little bit.
Ambitions, rambunctious I might add.
Yes, yes. A little bit. A little bit overeager. I'm kind of new here, trying to make my mark and I've got to impress guys like Randy every other day.
It's true. It's true.
I was trying to work on that. But as far as what details, just keep things concise; keep things clear. Try to keep things within scope: we're not always looking for "Hey, please buff my favourite ship" type of stuff. You want to make sure you know exactly the type of thing we're looking for. Perhaps on my part I need to be a little more clear as to what we're asking for. Now we've even had some growing pains through some of the threads wit that ...
Yeah. That's the thing with some of the other stuff we were talking about earlier is I would love for people to break down the feedback from different sections.
Definitely.
So even multiple post so that way like "Hey, this is the arts posts on this". So that way you give everything for art, break it down to design, mechanics ...
Exactly. Mechanics, balance ...
... to break it down as much as possible. Yeah, balance-wise like "Alright so I'm flying a 300, I'm flying a 315, they're almost the same ship but not really". But then just breaking it down that thing like as much as ... don't be as verbose. Clear, concise: definitely. But don't be afraid to give more examples or give, at least ... because the examples you guys give, as well as just the detail you guys can give us, anything is useful.
Yeah and I was pretty much amazed at the detail because we had graphics ...
Yeah!
Particularly for the 300, people were like "Hey this is how the redesign could totally work" and I'm like "Is this a resume? Is this a job application? Or is this just normal feedback?". So the detail was crazy good in some regards and then in others people are all like "Hey, give me a buff". For the most part. I want, I want ...
Make this ship the most powerful.
... I want five gimbals on my ship! Or something like that. Those we don't ...
I love those gimbals.
Hey who doesn't? But for the most part as long as it is clear, as long as it is concise. Keep things polite in the threads. If somebody says something you don't agree with, hey we're all trying to make the best game together. That's the great thing about our community is we're working together.
And honestly, the pointing out that thing, if you guys have things different, varying opinions that is perfectly fine. We actually welcome that because then we see different perspectives on how people are looking at the designs, how people are looking at the ships, the role of the ship, everything. Any feedback is good feedback.
Yeah.
We can't always act on everything and we're not going to be acting on it instantly so give us time because we're still working on things. We only have so many people to actually do everything.
Yeah. And I'm going to try and make it easier for the devs and designers to digest when it does come in. Try to get a top 5 bullet points and "Here's the rest of the report when you guy get around to it but these are major things that are either really bothering the community or they're really excited about getting implemented for their particular favourite ships".
It would be super useful.
Yeah. Very useful. All of it.