I saw that in the current stage, multi-crew alpha ships are pretty weak, and you can take them out with a Hornet. Do you have any plans for balancing?
TL;DRThe Hornet's toughness was a bug giving it far more health than intended, and the developers expect tuning changes to the new multi-crew ships over coming patches, relying on community feedback.
So this one, that was a bug that we saw on a stream where the Hornet's shields were actually the same exact shields as the Constellation. So it's kind of funny that this one Hornet was just going to town, destroying this one dude, but he just wasn't dying. And then we looked at those and it was like, 15,000, 15,000?
Yeah, it was like 15,000 health when it should have only been about five, so... Keep in mind, the Constellation, the Retaliator, it's our first time putting them in your guys' hands and flyable, so there's absolutely going to be some wild tuning spikes with both those ships over the next few patches as we get them settled in and we get more of the multi-crew stuff online. But it's absolutely something we will be keeping an eye on and addressing in patching.
So make sure you guys stay vocal on the forums, let us know what's happening, so that way we can keep a pulse on what's going on with the different ships, because otherwise if I didn't see the stream today, we'd have been like, is this right? This does not seem right. So we do watch the streams, we do watch the forums, and we do watch everything to try to keep an eye on everything.
Yeah, we joke about it, but we do want to hear from everybody. Even stuff like the Cutlass thread is a benefit.