Mike Snowdon · VFX DirectorI'll start with our producers. Without our producers, we couldn't get anything done. So Mark White, Colin Whiteley, this is for you guys. Thank you very much for producing us. And then we've got our senior VFX concept artist. And by the way, I know everyone. It's just hard to remember them all on live TV. So we've got Rob Lujan, who's our senior VFX concept artist. So Rob, you're awesome, so keep being awesome.
Jared Huckaby · Host, CommunityWhat's he working on though?
Mike Snowdon · VFX DirectorOh, sorry. So Rob, at the moment, he's working on... am I allowed to say what he's working on?
Jared Huckaby · Host, CommunityWell, say it and then I'll tell you.
Mike Snowdon · VFX DirectorOkay, he's currently working on some quantum travel improvements. So he's working on concepts for different types of quantum travel.
Jared Huckaby · Host, CommunityNo, you can't share that yet.
Mike Snowdon · VFX DirectorOkay, so that's that. And Rob's also doing loads of weapon stuff as well, so he's doing great work. Then we've got the senior VFX artists. I'm just going to go with first names. We've got Rory, we've got Karthik, we've got Ali, we've got Guillaume. These are all our senior group. Rory, Karthik and Guillaume are all working on Squadron 42. You're doing a fantastic job on that. You know you are. Ali's working on Star Citizen, because we've basically got half the artists on Star Citizen, half the artists on Squadron. I can't really go into much about what they're doing because it's all spoilers, but they're doing lots of locations, lots of destruction sequences, et cetera. And then we've got VFX Artist 3s, Ryad and Diego. Ryad's working on Star Citizen, doing some Lorville skyline improvements at the moment. And we've got Diego, who is Mr. Houdini, so Diego's doing loads of amazing stuff with destruction for Squadron 42. Again, can't go into too much detail. Then at VFX Artist 2, we've got Joyce. Joyce is actually on maternity leave. Joyce works on Star Citizen and does everything: ships, locations, feature work, weapons, all sorts of stuff. And then at VFX Artist 1 level, we've got Will Wallace, who's just come back from a career break travelling the world, and Will is on Star Citizen, doing great work at the moment with the MISC Hull C. And then we've got Enrico and Nicolás, and they're both on Squadron 42. So I can't really go into too much detail about what they're doing, but there's lots of cool location stuff. And then we've got Ricardo, who has just joined us this week and is working on Star Citizen. So he's just onboarding. We do an onboarding process that lasts a couple of weeks. It culminates with doing a weapon effect. So welcome to the team, Ricardo. It's great to have you. And we've actually got four interns. All the way from Sweden, we've got David, Kevin, Axel and Nazir. Two of them, Kevin and Axel, are working on Squadron 42, and David and Nazir are working on Star Citizen. Nazir's doing GPU conversions, David's working on the MISC Fury. And then we've got Jake, who is embedded QA. Jake just keeps us all right. Anything that's not working, he highlights it. He helps us debug problems. So Jake, you're doing great. And then I'm going to hand over to you for the programmers, Leo.
Leo Vansteenkiste · Principal VFX ProgrammerSo we have Kiran and Francesco, VFX programmers, and Alexander Meyer, also one of the interns from Sweden. Kiran has been working on the quantum travel effects. Then Francesco has been working on fire hazard visuals. And then Alexander has been working on particle tools, so he's more of a tools programmer. External Ref, it's called, the project, but it's something to organize our particle libraries a little bit better. But I appreciate you guys as well.