Do you have different team members who are really excited to work on certain parts of Star Citizen that aren't in the pipeline yet? For example, maybe a team member is dying to work on mineable asteroid fields but the work isn't there yet. Do you have any examples of what team members are excited to work on as we progress into 2.0 and beyond?asked by Zeshio
TL;DRJake Ross says the art team is excited about the upcoming Stanton landing zones and character customization, while Jason Hutchins is most excited about non-combat game systems like mining and playing a pacifist space trucker.
This is kind of already in the pipelines and pre-production phase but I know Mark Skelton is super excited to get his hands on the additional landing zones for Stanton.... So Hurston, Microtech and Crusader. We've got one landing zone out there and we've got another one almost finished and Nyx and so moving onto these next three there's lots of opportunities to create new things and new aesthetics that we haven't seen yet in Star Citizen. Microtech is kind of a cold snowy planet and crusader is kind of a vespen, kind of cloud city.
Cloud City.
Cloud city. Hurston's a refinery type atmosphere. I know as an art director that's a lot of things to look forward to. We're already in pre-production phases there and as we enter white box phase we'll get some of those white boxes back which is basically just the designer taking these 3D objects and building out a space, rudimentary kind of space. We'll get that back and then Mark Skelton will put our concept artists to work and do paintovers so it's actually what is this space actually going to look like and that's really exciting for him I know.I myself am excited to see the first iteration of the character customization because I'm one of those guys who spends hours just customizing my character and making them just perfect before I even start the game so I'm excited about that.
I don't even want to talk about how much time I spent trying to make my Fallout 4 character look like Pam Poovy last night... It's a little embarrassing. What's also embarrassing is I failed, I didn't really get it...
Awww man that's a bummerJH: I just want to mention that this may seem out of character for me because I'm one of the leads of kind of the first person gameplay but let me just put this out there. I'm most excited for the opportunity to work on game systems that don't involve combat. The way you interact with mining or the way you can be as Todd Pappy said:" A space trucker". Where you don't need to shoot anybody at all and to kind of make it around the universe and earn a living like, that's interesting to me.When I see people play some of the other games, especially the MMO's and try to do it as a complete pacifist and the lengths that they have to go to kind of earn that as an achievement for themselves... we're making a sandbox and that just really geeks me out the fact that we're making a sandbox for people to play in. You don't have to kill anybody if you don't want to. I'm really look forward to seeing how that shakes outJR: Not a lot of games reward the pacifist lifestyle so it's kind of nice.