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Before we get started, why don't you tell us a little bit about what your team does specifically? Visual effects seems like it could cover a lot. What are the types of things that we see in Star Citizen every day that your team is responsible for?

Mike SnowdonVFX Director

Well, as you say, VFX is kind of everywhere in the game, and sometimes you're doing a good job making VFX when people don't necessarily notice that they're there. But as you say, if there's no effects in the scene, everything just looks lifeless and still. So one of the things for VFX is exactly that, to create motion and life and movement where otherwise there wouldn't be any. We serve the design team as much as we do serve the art teams as well. Even if you think about the effects that I'm most familiar with, the thrusters on a ship. Without them, you're not necessarily going to see that your ship's moving if you're looking in third-person mode. So, yeah, we're servants to the art and design teams, really.

Star Citizen Live›Effecting Visuals·
Published on this date.7 Jun 2019
EpisodeArt & graphics