So you have to bring all these things up somewhat artificially into the view so the first person player can see it. How does that play to third person, though? When [other players] reload, do they always see you bringing the gun up to the face?
Well, the way that we deal with the first-person and third-person connection in Star Citizen requires us to sort of... split the difference would be a great way of describing that, because we don't want to put it here because then it's going to look really weird, every player running around. It's going to look really weird in third person. So we have to kind of go, okay, there. That's about our distance, and that's going to look decent in first and third person.
Jared HuckabyHost, Creative Content Lead
So every time you're reviewing an animation, you have to find this sweet spot between what works for first person and what works for third person?
Yes.
starfarer.space · Star Citizen Live: Animation Vocation