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Has there been any discussion amongst the developers about the possibility of attempting to create a format of third person gameplay when not in a ship, that doesn't give a tactical advantage of vision in combat over those who prefer first person gameplay?asked by I.T.

TL;DRThird person is currently switchable, but the intent is that it must not give a tactical advantage, with aiming and shooting, in ships and on foot, needing to be done in first person.

Yeah, we have... It's kinda interesting because in the engine right now we allow you to switch between first and third person, mainly because we really think the ships look great and the characters look great, and we like to show off the cool graphics. The focus has been, you know, if you want to be in combat, doing action, you want to be in first person because you get all this extra information via your HUD and all the rest of the stuff you would get. And the same would go in first person combat, like if you're in a combat suit you will get a HUD in your visor, and of course if you were in third person you wouldn't get that and it would be much harder to aim, etc, etc.So I think I'm sort of leaning towards that direction so can admire you avatar and what clothes he's wearing and stuff like that. But we definitely want to make sure if you switch to third person you're not getting a tactical advantage. Really for aiming and shooting, both flying your ship and on foot, needs to be in first person.

10 for the Chairman›Episode 29. July 14th, 2014·
Published on this date.14 Jul 2014