With improved cameras at our fingertips, what mechanisms will be in place to prevent ingame abuse of these camera views? For example, to get a tactical advantage over a battlefield situation in third person.asked by Dutch Bar Citizen
TL;DRThird-person camera abuse is a known concern, so they're considering limiting it during combat and slowing transitions to first person, because first person is the intended immersive experience.
So, it's a bit of problem right now. It's not a gigantic problem with third person camera because once you're in third person, your shooting is not that good, you'd be basically a spotter at that point. You can see a bit more than other people can see but you're not going to be good at shooting. We're kinda looking into various other types of third person cameras which would restrict freedom or looking around so you can still see your character but it's not if you have free flowing third person camera that you can angle around a corner and I hide here with my camera this way.
So, we're also looking at that so if you want to inspect your character, look at your character and see all the gear and all the cool stuff or take a cool picture of your character with some nice background. We give you a camera for that but it might be… that's not really tactical as you have almost no control over it in combat. That is another thing we're looking into, detecting combat and when you're in combat we would limit the third person camera functionality. This would prevent people that are anywhere near a gun being shot from going, 'oh, third person camera. I'm going to look over this cover and see everything that's happening here and if it's ok then I'll go and start shooting'.
So we're kinda trying to restrict but I know you guys probably don't like being… having a restricted third person camera but we'll have to choose the lesser of two evils here because if people cheat with then we need find a solution around it. The other one would be to a very slow transition between the two cameras, so you come just go quickly from one to the other, if you want to look at third person camera for the beauty of it or because you like running in third person camera then fair enough but you should not be able to quickly transition from spying on your enemies to first person camera and headshotting everyone, cause you know exactly where they are.
--And in that way it will stay cinematic.--
Yeah you still have… Well cinematic is hard because you have your third person camera, third person camera will not give you, it gives you the opportunity to get in some nice shots of your character and nice backgrounds and maybe doing some recording in that mode, but you'll not get the immersion you get in first person because that's one of the man reasons we are a first person game because you're there, you're limited, you don't know what's happening here so you're kind of [Looks around] "What the...", You have to look everywhere and you feel like you're constricted by your helmet and it's a different feeling. When you go third person you are instantly relax. You go, "I see everything, I know what's coming, I'm not getting an surprises". So that's why we're making a first person game. Third person is there for some other extra activities and should not be used for cheating.