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Aside from aesthetics, what is the benefit to the player of merging first and third person animations?

I'm just debating whether I should do this in Beer4TheBeerGod's voice or not, but I'll just be straight-laced, and he can interpret my answer however he chooses. I think I tried to explain the benefit, which is mostly to do with the fact that you're going to be playing and interacting with other players in multiplayer and they will be interacting with the world around you and the ship that you'll fly, and so therefore the interactions and actions you do with the environment is going to be visible from my view in first person with an other player playing a multiplayer, and I"ll see him doing the stuff in third person, and I think I've pointed this out before but, typically when you play COD and you see all those wonderful first-person animations, where they open the hatch, and do all this stuff from first person, that's all specifically choreographed from first person. There is no third-person for that, and actually where the hand is and where the camera is is not really where the hand or the arms or the head or the eyes are of the actual character, and so it's fine when it's only from your point of view, but the moment that some other player's doing that from his point of view, and you're watching him do that, what will end up happening is his third person animation will have his head and arm and everything in a different position than it is to him in first person view which, normally if there isn't combat or something involved maybe it's okay, but if you have a lot of heavy interaction with environments and stuff, then it's going to be a problem and you can have things like, hey the arm in first person's up here, but in reality it's actually down here, so you've got collision issues where the collision proxies are in first and third person don't line up. They completely cheat in first person in most games. Most first person games, it's all faked, and that little center crosshair where you move is where they shoot, and if you actually went out to third person and looked at where your character is shooting, and where your bullets are going, you'd actually notice your bullets are not firing in a straight line from where your gun is pointing. They're probably at an angle, cause they're all being gravitated towards that center crosshair that you have in first person. And of course, again, we can't do that in our situation, cause I"m a player, looking at another player, and you expect where his gun's pointing to be where he's going to fire. It's because we have a heavy amount of interactions between the environment outside of combat, and normally most first-person shooters, they really reduce the fidelity of the animation of other players vs. AI, and we really didn't want to do that. So that's the advantage is basically, where your hand is, where you're looking, it's consistent between first and third person. You don't have to cheat, you don't have to do special fix-ups because you're in first-person vs. third person, and vice-versa. So, long-term, if you get the base stuff to work, it makes your life a hell of a lot easier, which, for us, is pretty important because we have a massive massive massive game, and so we have massive amounts of animations, so if we have to do both first person and third person animation for all the motion sets, it's... insane. We're already thousands and thousands of animation assets, and we don't really want to double up on them. And again, in a normal FPS, you don't really have that same issue, because you're not doing something that has a variety of number of ships you can enter, the number of things you can interact, and you're not really thinking about how you're going to be building this thing over 10 years, and have you doing all these different things, and we do, so trying to simplify it to not have two parallel systems is something that, I think, long-term, definitely important. Short term, makes it hard, because most people who've worked on first person stuff, and tried to unify first and third person, will say it was a bitch, and they normally give up and cheat. So, maybe I'm just really stubborn, which is probably true, it also means I make decent games because I don't give up until I get it right. But I think long-term it's the right call. So I hope that answered the question.

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Published on this date.2015-07-27
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Transcribed by relay.sc