When you design systems, are you designing for where the game will be, with increased time to kill and proper damage penetration, rather than for the game as it is today?
Thorsten LeimannLead Systems Designer, EU PU Gameplay Feature Team
We still have the current state of the game in mind, right? So we always try to make it... The ultimate goal is to have it where we want it to be in the future. And sometimes we can make some slight adjustments on the way there that are more fitting to the current state of the game. Sometimes it's not as easy to achieve. Sometimes we even have to do additional work to make it work with the current setup. But yeah, those are decisions that we always have to go through. And sometimes the decision is, okay, we cannot put that much time and effort into creating additional work for us that makes it fit better into the current situation. We aim more for the long run.
starfarer.space · Star Citizen Live: Engineer Scrutineer