So of course you have space ships, exploration, factions, the first person shooting, you have a whole lot of things within this game, the project is massive. We keep returning to that over and over, it's probably as massive as the universe you are trying to portray. So, how would you say- has it been difficult to make sure that no single one of these aspects overshadows the others?asked by Pramath
TL;DRThe developer says it's not about one aspect overshadowing others but about providing systems, like shooting or flying, so players can choose how they want to play.
I think, it's not necessary about overshadowing or not. It's more about what is right for that situation? What gameplay aspect is right for that situation? What our developers have worked really hard on, our head design, our PU director, Chris, helps- it's about, we've got all these options for our game, but what would make the most sense in that moment? Right? We've talked about how we'd like to have you make the decision based on the systems we are providing you. That's what the game is going to be. We are creating these systems for you to utilize, right? So in real life right now, if you wanted to go – this is a terrible example – if you wanted to go rob a bank because you want to make money, the system is there for you. You can go purchase the things you need, you can go do the stuff you do that, and then what happens next will follow from that. So it's just what our society is like, and we're doing something- we're trying to make our game to have the systems so you can play it the way you would like to play it. If you want to shoot a gun constantly, that's a game you can play. If you just want to fly your spaceship? It's what you can play. So it's more about, not necessarily which one is better or worse, it's about providing the systems that we feel will be fun, and then we will set up situations where you can choose what you want to use.