Rob Reininger · Assistant Director, Systemic Gameplay ServicesYeah, I mean, that's an interesting point. Typically, the players are just doing character resets and then getting their stuff back. Reclaiming it, like we have talked about: if you lost it, maybe at some point somebody could find it, right? And then it gets returned to your home location, where you can go and pick it up. There are talks about how we can do that for some of those key items, like the subscriber things or the things that you paid real money for, or the special stuff, right? Your special mount, so to speak. But yeah, it's in the plan. I don't know when that's scheduled, but it's an evolution of the shopping experience for sure. And I know next year is going to be much more economy-focused as we get the Quanta tooling integrated into the game more and more. That's where I would like to see that happen, but it's all going to come down to priorities.
Ben Dorsey · Senior Systems Designer, US PUI also should clarify, for XenoThreat, we are going to directly reward you some stuff at certain reputations after the event is done, but that is something that we do not plan to do long term.
Rob Reininger · Assistant Director, Systemic Gameplay ServicesThat's a one-off. So that's a good point. Right now, we're doing it in an undesirable way, where we're going through the analytics data and going, ah, who's actually completed this? And then attributing those things to the accounts. These are things that we want people to be able to, one, acknowledge: yep, cool, I'm going to this place and I get it, and I did it and I know that I did it. Whereas right now the backend just goes, yep, you got it. There's not a whole lot of messaging. Once the inventory is localized, I go get it. We've got plans for that as well. But yeah, so hopefully it'll become more fluid and more tangible in-game experiences with the reward stuff that they're doing now.