Speaking of item recovery: we launched T0. I'm hearing that there's a T1 on the horizon. Talk to me about it.
TL;DRItem recovery tier one persists entitlements across patches and snapshots ships and FPS items for recovery on death or insurance claims, though insurance there is only a lowercase-i snapshot loop, not the gameplay system.
Obviously, T0 was a fairly large change to the game. In the case where you die in the verse, instead of having to do a corpse run to recover your items, you would actually respawn with them. This was mainly done because we're in an alpha game, we needed to do some compromises, so we looked at that. So item imprint, there's multiple names for this at this point: item imprint, item recovery tier one, entitlements 2.0, those are all the same. So the gist of it, and this ties into some other subjects, is that currently when you play the game and you look at your ASOP terminal, I think I've said that last time, but I'll go through it again. When you look at your ASOP terminal, the list that you see there is the list of entitlements that you own, which ships you own, you have a right to, right? Then that's cross-linked with the actual ship. You have this entitlement, let's say it's a Connie: what is it in the game, right? And where is it? And that's how the ASOP terminal shows you the list, right? So that's why you're able to have a row when there's no ship and it says retrieve or deliver, right? That creates the ship. Then deliver brings you the ship on the platform. Those entitlements currently don't live across patches. We recreate them. The first time you log in, there's a big process that reconciles your account, grabs your web purchases, grabs your LTP records, and recreates those entitlements. Obviously, long-term persistence has always been kind of a difficult problem to solve. It sounds simple, but it is not, I assure you. In order to facilitate all this and also other item recovery needs, we've decided to basically persist those entitlements across patches. So these things will never get wiped anymore. And so losing a ship is not going to be a thing. That's not going to be technically possible. We never really delete entitlements. And so you have insurance on those records, so you can claim insurance. The only way to lose a ship will be if you no longer have insurance on it. You still have the deed for it, but you can't claim it. So item recovery is a rework of the entitlement system. It touches on how you claim insurance on ships. It allows snapshotting of ships but also FPS items, so that these live with an insurance loadout that we can keep and recover. And then it will give us the ability to recover or claim even your FPS items. So think of it as an insurance system for FPS items. So this whole mechanic ties into LTP as well. We're also hoping through the system to solve some of the issues that exist with taking components off of a ship, then claiming the ship, losing the components, or in some cases being able to duplicate some default components. Insurance has always been a problem design-wise for how this functions. So item imprint v1 allows you to imprint items, save that state, and then recover it on death or when you claim insurance.
You keep mentioning insurance. Are you saying that insurance will be in alongside V1?
I say insurance because that's the same kind of loop in terms of what the services are doing to do this, but basically it's a snapshot we recover from.
So when item recovery V1 comes out, it'll still be much like it is today as far as insurance. Everybody has LTI on everything at the moment, until that very specific gameplay system is implemented. So this is not that. You're using lowercase-i insurance.
Lowercase i, yes.