You are the guys who are actually making the subscriber flair now. What can you tell us about that process?
TL;DRThe props team now makes the monthly subscriber flair, which they find rewarding since people use it, and it tends to be one-off items not tied to story, such as a Christmas tree dressed from an existing cactus asset.
So the flair is, again, something that I think is quite a rewarding thing to do, because you know it's things that people are excited about.
You know it's going to the people that support you as well, which is really awesome.
And they're getting it every month, so you know it's being used. It's like being Santa every month, really. And the flair items is something that... so originally, I think it was Behaviour that were responsible for it. And then when we built the internal team, we got to the point where we're like, do you know what? We can handle this stuff. These flair items, correct me if I'm wrong, go back to the very start of the project. It's something that we like to do, and definitely it gives us a chance to just do something pretty cool. They're normally things that aren't necessarily tied into the story of Squadron, or they're not tied into a mission or anything like that. They're just things that are a little bit different, and they're also things that quite often people are like, can I use this to dress here? It's a subscriber thing. Don't touch it. It has that exclusivity on it as well. Cory made the Christmas tree.
That was fun. I didn't make the tree, to be fair. The tree itself was pulled from... it was an environment asset.
It was one of the cactuses from the CitizenCon demo.
That's right. And I basically just dressed it like a Christmas tree, which was quite fun. It was fun setting up the sparkly lights and the little ships flying around it.