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Have you given any thought to how voice commands work with VoIP? It seems like there might be challenges with "Are you talking to me?" when you combine in-game voice commands with an in-game voice communication system.

TL;DRGraham Philipson says voice commands and VoIP overlap and will need to be worked out with design, floating options such as push-to-talk or a trigger word, and whether to cut or dampen such speech in VoIP.

Graham PhilipsonLead Audio Programmer, UK studio

Yeah, absolutely. The two completely overlap and we'll have to collaborate with design to figure out the best solutions to that. Just off the top of my head, we could have some sort of push-to-talk to your computer, or we could have something like "Hey Siri" or the "OK Google" equivalent, a trigger word like that that wakes up the voice system. But these are all just options. We could have both. We don't know. But we would sit down with design and figure out those issues. And then, obviously, the question also would be: if you're speaking to your computer, do we cut that from the VoIP communication and cut the facial animation that goes with it? And again, we'll figure that out with design.

Jared HuckabyHost, Community

Or do you want to see a bunch of people bring up their mobiGlas and talk to their mobiGlas in the game?

Graham PhilipsonLead Audio Programmer, UK studio

It may be nice to see it and hear it, but maybe we can just damp it down a little bit, push it into the background, because we know it's not directed at other people in the game. But it still needs to be there. It still needs to be an ambient thing.

Calling All Devs›Talking To The Computer·
Published on this date.12 Nov 2018
EpisodeAudioUI & HUD