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What else are you working on?

TL;DRGraham Philipson is polishing the first VoIP release, which is a building block toward voice commands, and asks for patience because syncing voice with facial data at this scale hasn't been done in a game before.

Graham PhilipsonLead Audio Programmer, UK studio

There's a little overlap with what I'm still working on right now, which is polishing the VoIP system. In 3.3, we have our first release of VoIP. I've just been fixing a few issues with it today. This is step one towards a VoiceAttack-style solution too, because the first thing you need to do is get the voice into the game, and we've done that for VoIP, so we've got one of the building blocks in there already. So a lot of work's been done on VoIP and FoIP to ensure that everyone can communicate properly, everyone's face is synced to their voice. And then there's a whole massive infrastructure that honestly has never been done in a game before that is supporting the system, and we're learning a lot as we go. If you're using VoIP and experiencing any issues, just a little patience, because nobody's done this thing before with the facial data as well.

Jared HuckabyHost, Community

It's not just opening up a Discord channel and sending the conversation over. It's got to be synced with all this other face data, even though you're turned away or maybe you're across far distances. You've got to build something that's dynamic enough to be used in all situations.

Graham PhilipsonLead Audio Programmer, UK studio

Yeah, absolutely. And Discord is limited to who joins the chats. We're not limited to that. We're offering some in-world audibility of other people who aren't necessarily in a group with you. So we're pushing the data requirements in all different directions. We've got additional requirements for the facial data. We're probably driving more communicators than you would normally see in Discord, too.

Calling All Devs›Talking To The Computer·
Published on this date.12 Nov 2018