Josh Bell · Sound DesignerThey already do; they get more rattly and more vibration-y, and the health level changes the sound of the thrusters and stuff. Implying some sort of hull breach or that kind of thing would be really cool. You hear it whistling behind a panel where there used to be a wing, but now it's just open to the air or something.
Phil Peers-Smallwood · Lead Sound DesignerBecause the damage system is quite dynamic. Different bits can come off. It's not like you get 25% damage and you lose a wing. You can cut off different bits of the ship.
Josh Bell · Sound DesignerAt the moment, we in audio don't know what's gone, we just know it's not at full health.
Phil Peers-Smallwood · Lead Sound DesignerBut if there are hero items like wings, or something that changes the fundamental aerodynamics of the ship, if we could tie into whatever values, "the wing is now gone equals true" kind of thing, then we could start introducing audio specifically, and it'd be that feedback, the degradation stuff, like, hey, your ship sounds like it's battered; oh, that's the sound of my wing that's gone. So you kind of learn the whistles or the rattles and stuff like that.
Josh Bell · Sound DesignerThat would be cool. It's all stuff we want to do. All of that kind of damage-related component stuff.
Phil Peers-Smallwood · Lead Sound DesignerSay you're at 95% damage and you're trying to come in and you get air turbulence, whether the turbulence itself would start damaging your ship, it might rip your wings off and stuff, that would be cool. You cannot enter atmosphere.