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Historically, decompression was a thing with character force reactions and life support atmospheric room containers. What's stopping the delivery of decompression and people-getting-sucked-out-of-airlock mechanics?
Jacob · Gameplay Programmer

We've definitely been thinking about that, but it's mainly a prioritization and an order of business thing: the people that would be implementing that, mainly myself and Jarek, are currently doing life support and other things. So that's definitely on the cards, but later down the line, reliant on life support being finished before we start doing that. And again, definitely for the 'what's stopping' part, there's still a lot of other teams' downstream requirements as well.

Jarek · Gameplay Programmer

Oh, yeah, VFX, the sounds, everything, of course. Again, it seems like such a simple thing, but then you have to add everything there.

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Published on this date.2022-03-25
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