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What's the obstruction tuning and stuff? I've seen images internally of the elevator that won't go down, and then Brett or somebody on Player Experience will jump in and go under the thing, and they'll see a Dragonfly stuck under the elevator. That stops it from going down.
Benoit Beausejour · Chief Technology Officer

And so the problem we talked about with the physicalization of the platform is definitely related, because then the obstruction code, where you can't bring down the ship elevator because there's an obstruction, initially was like, if there's a speck of dust under that platform, it's not going to move, right? Which was, let's just say, a bit too aggressive. And so I think at this point, we're doing cleanup, to just try to stow back. If one of your ships goes on a platform, we'll deal with it and stow it back. But it still needs work to make sure that even if... I mean, I remember one of the early 4.0 preview bugs was a water bottle would clip through the platform and then would prevent the hangar from functioning completely. And so now we're trying to, again, in the interest of self-healing for these systems, right? Let's not just work at preventing the condition, let's also work at what if it happens anyway, right? We need to do aggressive cleanup to keep the system working. The hangars, the elevators, the hangar doors, the ATC systems are all part, in my mind, of what I call the traversal of the game, right? And bugs that affect the traversal of the game, that prevent you from going to your ship and leaving or entering and refueling, they are of the utmost priority. They have to be solved. Because if that doesn't work, then the game doesn't work. They're critical.

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Published on this date.2025-02-06
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