Are there any plans for players to immediately hear, when they are entering a room, the difference between vacuum or atmosphere due to how the sounds are propagated through the suit?
TL;DRThe audio system already supports pressure and depressurisation, but the room system for transferring pressure across spaces is unfinished, and they do plan to support hearing the vacuum difference.
Yeah. So there are a few aspects of the tech that need to be complete before that can actually happen. Right now, the audio system fully supports the pressure within any space, and if the space is depressurizing, that information is passed on to the audio system, and it's available to sound designers to express that through their sounds. And we do do that. In certain circumstances you can depressurize some of our ships and you can be firing a weapon inside it and you can hear a difference as it depressurizes. But that system isn't fully operational. There's a lot of work that needs to be done on the room system to allow true transfer of pressure and balance of pressurization across multiple rooms and atmospheres, planetary atmosphere and all these kinds of things. So that's work that I'm involved in, in conjunction with other teams. And we are progressing. So yes, the short answer is yes. I could have just said yes. We do plan to support that.