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Can we have wingsuits, parachutes? If I eject in atmosphere, I need something to survive.

TL;DRNothing for parachutes or wingsuits is planned for 3.0, and ejecting in a planet's gravity is currently fatal; the speakers say they won't leave it that way, but it's a priority question.

Jared HuckabyHost, Community

They're probably talking about our suborbital catch and release thing. If you're caught in the planet's gravity and you eject, there's no way for you to survive at the moment. So we know nothing's in 3.0 for that. We've stated there are no parachutes or anything in 3.0. But does anybody know about the plan for later patches?

Chad McKinneyLead Gameplay Engineer

I haven't heard, but I'm not on the player team, so I'm not as plugged into the future designs for that team.

Josh HermanCharacter Art Director

Yeah, superhero landing and jetpacks.

Sean TracyTechnical Director of Content

They've asked about some parachute stuff on the environments, but those are for sitting on the ground and going in the wind. So I'm not sure if we have ideas for parachutes and those kind of things. But you have a thruster pack, a jetpack maybe, but then again, that's not even close to strong enough to stop you from falling at 187 miles an hour.

Jared HuckabyHost, Community

I think the thing that it's safe to commit to is that we won't leave it [like that].

Sean TracyTechnical Director of Content

No, definitely not. And again, considering games like Crysis 1 had a parachute in it, it wouldn't be a dramatic departure to put one in. But again, it's just a priority thing, but I bet you that'll become a much higher priority the minute you guys are jumping out of ships and splatting on the ground. So you show us how important it is. Well, yeah, don't jump out of a perfectly good ship. But yeah, Steve has mentioned this a million times. He even did a bunch of the motion capture for the Crysis 1 stuff, where there's a bunch of skydiving rolls and these kind of things that he wants to do. Again, it's just a matter of priority. And again, everything we add on the animation side delays the female, so we want to keep doing that.