Todd Papy · Star Citizen Live Game DirectorWell, I guess it would depend on whether we're talking about ore and stuff like that. I mean, right now we're going to start with planet side and then from there take it to space. But obviously, moving around a rock in space, you're moving around in three dimensions, versus on a planet surface, you're dealing with either landing or hovering and moving around it. And then Dan can...
Dan Trufin · Lead Systems Designer, Foundry 42 FrankfurtIt'll definitely be different. We want the experience to be different. How different? We do not want to make it a completely separate type of mining. The ideas will stay the same. You'll just have various things that you can do a lot easier when you're in space or on the ground, and some things that are harder depending on where you are. And then there's the different types of mining, going under the surface and stuff like this versus on the surface. Each of them will have their unique flavor to it.
Todd Papy · Star Citizen Live Game DirectorAnd I think I promised this to Marco. He doesn't want voxels.