With the recent progress update on the Prospector, is it safe to assume that we will have ship based mining to some degree with the launch of 3.0?asked by Kenzi Snow
TL;DRThey are trying to get some basic version of ship-based mining into 3.0, though not the full, more sophisticated experience, and are shuffling features between releases to do it.
So the quick answer is yes it is something that we're absolutely trying to achieve. So we think we'll be able to do some version of basic mining by 3.0, may not be the final more sophisticated…
Yeah, I would say we're shuffling... the full set we're looking at what we can trade off, what would be more interesting to the player community, what naturally falls out given the development trajectory. What we can pull in a bit more easily than what we originally though and you know at the same time what's basically a little more difficult so we're shuffling some of the 3.1, 3.0, 3.2 things around.
Maybe move some stuff around cause when we first talked about 3.0 sort of last half of last year, we originally had in mind a simpler set of functionality and features that we were going to do. Once we sat down and said, well if we're doing this we kind of need to do this, we kind of need to do this and it ended up being a lot more stuff to really deliver. Basically it was like anyone else's ship in game, functionality and I think I said it before but we started with like… so what we put up on the cards was this much and now we got confluence pages of like this much at least four or five times as many of the systems and features than we were originally thinking. So what's happened is that obviously means 3.0 is taking a bit longer than we were thinking. It also means that certain things like when ships are available and some of the professions we thought we could get to, we may move things around because some of the stuff… mining's an example of this, some of the stuff will have equipment like ships, whether it be salvage or mining or whatever before. So, mining is definitely one that is on our radar and would like do it because it's kind of a basic… it's a resource collection profession and could really feed into the ecosystem.
We're looking to trade that one for some other stuff, I think that there's a lot of players that would very much appreciate that type of game play versus some of the other stuff that we talked about being in 3.0. I think that it would actually give us a much more well rounded set of professions… initial professions. I would also point out that you mentioned how we're thinking about it in a little bit more… little bit larger terms in terms of the sum total of functionality that you'll be able to engage in. The initial tier of stuff is actually… there's an entire tier of functionality that we think we can actually get to and like you said it's not the entire mining experience but it's still going to give players a whole lot of interesting gameplay.
Yeah, definitely.