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What is the latest on instancing and how will it impact the game? Is the cap going to be ship-based or player-based? And do you have any idea how big the cap will be?asked by Beer for the Beer God

TL;DRThe instance cap size isn't known yet, but it will combine players and ships, with players aboard large ships counting less than those flying their own, to be tuned through dogfighting module testing.

Rob IrvingDesigner

That could be the topic of an entire novel all by itself. But the actual cap size, we don't know yet. Obviously, there's a lot of technology to come. There's a lot to be done there. But as far as what we do know and what we will figure out with you as we go through the dogfighting module process is that there will be a combination of player and ship effect on that cap. Because, for instance, you take an Idris corvette. There could be a bunch of players in that corvette, but they don't all count the same as those same players in Hornets flying around. Because while they do have communication back and forth with the server, they don't have all of the impact and all of the movement controls and everything.

Right, because to the guy in the other Hornet, that's just another ship.

Rob IrvingDesigner

Exactly. So you'll count a little less, but you'll still count some. And so there will be a balancing process. There's a lot to it, though. We have to figure this out as we go.

Right, and that's kind of one of the reasons we're doing this modularly, so that we can get their input on how to do it and we can figure out where that cap and where that slider is, so you guys will help us with that.

Wingman's Hangar›ep056 . February 12, 2014·
Published on this date.12 Feb 2014