What is the player cap you're aiming for in 3.0 release, and can you elaborate what fleet combat sizes you're looking for in 3.0, or 3. Releases?asked by Dutch Bar Citizen
TL;DRThey can't predict the player cap or fleet-battle size for 3.0 because networking code is still being refactored; they want fleet fights as big as possible, but multicrew syncing is a challenge.
So right now there's a lot of refactoring happening in the code, the networking code, for 3.0 we don't know yet if what measure that refactoring will be effective. WE're constantly looking on increasing the player count and, especially allowing players to jump from one server to the other based on their location, on who their friends are, stuff like this. But for now I can't really predict this one. It's in the works, that's all I can tell you, but whether it will be ready for 3.0 release or it's a bit further…
--It's a netcode question--
Yes, so, even they would not be able to tell you exactly when. It's a matter of when it's working properly. So, it's, it's in the works, we're pushing forward with this and it just takes time. - Regarding fleet engagements, we would like to get it as big as possible. The main problem that comes here for us is that it's not you're fighting 10 ships vs. 10 ships or something like this, it's just a matter of, for us, we have multiple people on those ships. So we have a multicrew ship, we have to sync to a lot more clients now, so we have to see what will limit, what can the guys in the ship received from all the other. Do we sync everything, do we sync less for them because maybe it's not important that we sync every little thing that's happening in the ship to ship combat, for them it's more important that they manage the shields correctly and they see the situation on the ship, or they deal with the boarding party,so that's more important for the guys on the ship, so maybe that will take priority, it's… again. Network code guys would be able to give you a lot more detail in how this will go eventually, but it, kinda that's the idea behind it. It will take a while.