John Crewe · Vehicle DirectorThe classic clown car question. The big thing that will stop this, or maybe not stop, because I know how tenacious people are at doing things, but that will disincentivize it, will be the life support system. So the ships are all going to have a life support item on there, and that life support item is going to be tuned for that ship and that ship's crew. So life support generates the oxygen and scrubs all the carbon dioxide out. So it will be filling it at a rate that the designated crew can consume. So if you've suddenly got five people in the back of your 100i that's only designed to take one person, you're going to be using the air five times quicker than the system can produce it, at a very basic, simplistic level. I guess the air is going to run out and you're going to be stuck in your spacesuits, and then you're going to use your spacesuit air, and then bad things are going to happen.
Ben Curtis · Vehicle Art Director and Weapons Art DirectorIt looks a lot cooler as well, doesn't it, to actually be a proper dropship, rather than trying to just farm a bunch of people out the back of a 100.
John Crewe · Vehicle DirectorForce reactions are the other thing, and we've seen more iterations of that come in, where if you crash into things, your person gets thrown across the floor. Or when the ship's banking, you're staggering and you can't move. So if you're not actually strapped into a seat and a bad player hits the ground a bit too hard in their drop, you're not getting checked. Myself, personally, I've been thrown out of ships in a design playtest where someone's been doing low flying and we've clipped the ground. And I've been stood on the back ramp, foolishly, and it's just thrown me out of the ship. And I've died when I probably should have been sat in the seat.