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Will there be limitations on the NPC crew drop-in mechanic? As Chris described it, you can drop in at a whim. It sounds like players would exploit this mechanic for advantages in the game. What are your thoughts on how to prevent this type of behavior in Star Citizen?asked by Sibilic Mixoplex Reductant

TL;DRThe speaker suspects the question means player characters rather than NPCs, and says drop-in crew is meant for friends to socialize and will not give players some crazy advantage.

Well, I think he meant PC, not NPC, because you don't drop in NPCs. You're not going to all of a sudden be somewhere and go, and maybe that's a misunderstanding on the question, maybe he really does mean NPCs, and think that you'll be attacked and go, 'NPC alert, NPC alert,' and drop them all in. Push the easy button. The point is, it's meant to allow your friends to socialize and be part of the experience with you. And we're not going to give you some kind of crazy advantage for doing that. It's like you hop in to help them out, then you go back to where you were. So you're not going to be able to jump in, you're halfway across the galaxy and then jump in and all of a sudden you're on that side of the galaxy, and then you whistle and your ship appears next door and you hop in. No!

Wingman's Hangar›ep030 . July 19, 2013·
Published on this date.19 Jul 2013
EpisodeMulticrewShips