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There are currently several multi-crew ships that have the potential to allow for guests onboard, beyond the maximum crew stations. Such as Marines in the Redeemer and Patients on the Cutlass Red. My question is: will there be any game balancing mechanics to restrict the absolute maximum number of people on a ship (crew + guests), such as Life Support, C02 levels, etc?asked by Captain Jackson

TL;DRChris Roberts says they probably won't cap people aboard beyond what servers can handle, may restrict jump points, haven't worked out limits, and will launch unrestricted and then adjust, calling life support a good idea.

That is a pretty good question. Because, I'm sure when we get the game live and we have multicrew going... we're going to get all the users spawn, everyone get out of their ships, and see how many people they can cram into each ship kind of like a clown car. In terms of the number of people aboard the ship, I'm not sure we're going to be limiting it beyond what the game servers can handle, and of course in our game server situation we still haven't determined how many we can have on one particular game server but of course we'll save slots for your friends, for your enemies, for your people of interest, for some other people just flying around in the area so if you say we could fit 50 people or 100 people in one game instance, it's unlikely we would let you fit 50 or 100 of them all being your friends. So, then the real question is if all 50 of them could squeeze into the Redeemer, which they probably couldn't, what would you do? Would you fly off somewhere? Could the Redeemer fly off somewhere? Or, would you not fly until you're down to the actual crew payload. I think our rule would be: the people who can get onboard are onboard. It probably won't block you from being able to fly around, maybe it will block you from going through a jump point. We haven't really figured out the restriction quotient for people onboard ships. Out of the gate, we'll put the system up there and we probably won't restrict it and then we'll see what happens and manage it from there.But, the ideas of life support and C02 levels are really great in-fiction ways to manage the number of crew and guests you have on a ship, so thanks for the suggestion!

10 for the Chairman›Episode 54 (2015.02.23)·
Published on this date.23 Feb 2015