David Colson · Vehicle ProgrammerUnequivocally, the interior layout of the ship. Straight up. It is. It's the interior layout.
David Colson · Vehicle ProgrammerHang on, though. Does that just discount single-seat ships? Are they just not good spaceships?
Mark Gibson · Vehicle DesignerWell, they're fighters. They're terrible.
David Colson · Vehicle ProgrammerFighters are still spaceships, though.
Mark Gibson · Vehicle DesignerIt's the big things. It's the big ships that they can live out of.
David Colson · Vehicle ProgrammerThe question should be, what's the best spaceship for what you want to do? That's the better question.
Jared Huckaby · Host, CommunityBut in general, what makes a good spaceship? So we have the internal layout. You've got to be able to find your way through it.
Mark Gibson · Vehicle DesignerIt has to make sense. Everything has to feel like it's in the right place without being spaghetti junction.
Ben Curtis · Art Director, vehicle content teamIt's got to be believable. I think that's the thing that sums it up for me. That kind of covers the layout, the functionality, the visuals: believability. It could exist. Things feel like they're in the right place.
Mark Gibson · Vehicle DesignerI still struggle to find my way around the Starfarer. I'm the one that looks after it and I still to this day cannot get to the crew deck without spending like five minutes going around the wrong way.
Jared Huckaby · Host, CommunityWe've got interior layout, what else makes a good spaceship?
Mark Gibson · Vehicle DesignerGotta look good. Looking good's relative though, because it's different people's opinion. Argo is by far the best looking manufacturer. I love that big bright orange.
John Crewe · Vehicle DirectorThat's solid design language right there. You know what you're looking at with an Argo ship.