What does make a good spaceship? Just in general, what makes a good spaceship?
TL;DRThe panel argues a good spaceship mainly comes down to a sensible, believable interior layout that is easy to navigate, plus looking good, while noting the best ship depends on what you want to do.
Unequivocally, the interior layout of the ship. Straight up. It is. It's the interior layout.
Hang on, though. Does that just discount single-seat ships? Are they just not good spaceships?
Well, they're fighters. They're terrible.
Fighters are still spaceships, though.
It's the big things. It's the big ships that they can live out of.
The question should be, what's the best spaceship for what you want to do? That's the better question.
But in general, what makes a good spaceship? So we have the internal layout. You've got to be able to find your way through it.
It has to make sense. Everything has to feel like it's in the right place without being spaghetti junction.
It's got to be believable. I think that's the thing that sums it up for me. That kind of covers the layout, the functionality, the visuals: believability. It could exist. Things feel like they're in the right place.
I still struggle to find my way around the Starfarer. I'm the one that looks after it and I still to this day cannot get to the crew deck without spending like five minutes going around the wrong way.
We've got interior layout, what else makes a good spaceship?
Gotta look good. Looking good's relative though, because it's different people's opinion. Argo is by far the best looking manufacturer. I love that big bright orange.
That's solid design language right there. You know what you're looking at with an Argo ship.