Does that take anything from Marvelous Designer?
Gaige HallmanSenior Character Tech Artist
Actually, the character artists do use Marvelous Designer, but we don't simulate through that. They do a lot of their initial wrinkles, and they'll bake their normal maps from sculpted and Marvelous Designer simulated wrinkles.
John RiggsSenior Character Rigger
Yeah, there's no simulation in engine or Maya for that stuff. That makes the cloth look more realistic for them, then they give it to us, and then it's solid at that point.
Omar AweidahCharacter Artist
It's a unique way that we do it too, because we have to lay it flat on a cone, so how do you sculpt wrinkles onto a cone, because it doesn't just fall naturally, right? Because we have to let these guys actually make the cloth fall. It's a unique pipeline, but it's pretty cool stuff.
starfarer.space · Star Citizen: June Subscriber's Town Hall feat. Character Tech Team