So this thing you're doing in the lower right in the engine, we refer to something that looks like this as Flowgraph. Does this function similar to Flowgraph? What are these steps that you're doing here on the lower right-hand side, the transform, the blast, the mountain, the bend? What does each one of these do?
TL;DRHoudini is node-based and non-destructive, so artists can go back to any point in the network and sample data, such as feature sizes before and after an action, which helps with complex things like the Coil.
Houdini is a node-based program, unlike 3ds Max and Maya, where you apply a function to it. So it's like your polygons and then you do an extrude to create a cube, for example. Houdini works in a similar sense, but instead of keeping things in a function and just having code in the background, say you want to perform this action, Houdini actually has all of these in nodes, so it's totally non-destructive. So if Ollie went all the way to the top of his network, you'll be able to see the original grid that he created from. So it's just totally non-destructive and it's actually one of the big benefits of Houdini.
Is that non-destructive workflow?
Yeah, because then you can start sampling data at different points of the network, which is actually what we need to do, and actually it's the only way we can overcome some of the technical hurdles when we start dealing with things as complex as the Coil. We need to know and extract data from our models at different points of its creation. So we need to know maybe the size of a feature before and after you've performed an action on it, so we can make corrections if need be.