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Is it only 3ds Max that's used for production?asked by Server Vin

Jared HuckabyHost, Community

No, we use whatever tools the artists need to do the job. Just speaking for the character team alone, sometimes things are modeled in Modo. Sometimes things are modeled in 3ds Max. Sometimes they use things like Marvelous Designer. They use Marvelous a lot. It's about finding the right tools to do the job.

Cory BamfordLead Prop Artist

We use Maya a lot for a lot of the animated assets just because the animation tools in Maya are a bit more suited to that side of things. We use packages like Substance Designer and Painter for our materials. But in terms of 3D, our primary 3D package for just polygon modeling like this is 3ds Max, or Maya depending on if you need animation stuff as well.

Star Citizen Live›The Big Benny's Proposition·
Published on this date.25 Oct 2019