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In regards to Personal Armor (FPS). Currently we have Light, Medium and Heavy Armors that a player can wear and it comes a "suit" of armor. Is there any plans to allow us to mix and match armor types. If so, how is the overall protection value determined or is it protection based on hit location and armor protecting that particular location?asked by Xneon

TL;DRInitial 2.0 and Star Marine only have temporary full suits of light, medium and heavy armour; the long-term plan, still being concepted, is mix-and-match pieces with protection by hit location, likely around 2.2.

For the initial 2.0 and Star Marine we just have the light, medium and heavy which are full suits of armour. That's just temporary the actual long term plan is actually in the process concepting is to have the armours be very much pieces. Almost like the medium armour is heavier pieces on the same base suit the heavy would go one step beyond that. You could mix and match say breast plates or shoulder guards or armour padding on the legs and that absolutely will be based on physical hit location and the density and strength of the material you're hitter there that will come with the physically based weapon damage stuff that we will be working on. It's not going to be in 2.0 it will come when we bring the newer refactored items to the table which is likely to be probably 2.2 I would think. Because 2.1 is going to be fairly close to 2.0 so we may not have time to get in. It's a pretty big refactor but I think it will give a lot more flexibility and fidelity and should be pretty cool when we get proper physical damage and physical characteristics for projectiles.

10 for the Chairman›Episode 70·
Published on this date.16 Nov 2015