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Will heavy armor eventually prevent players from being able to operate certain vehicles, turrets or other places players are supposed to get into and operate?

TL;DRThe intention is that heavy and medium armor will prevent complex tasks like flying a ship, so players would store armor first, with ships mostly offering somewhere to put it.

Jonny JaceviciusLead FPS Systems Designer

So funnily enough, this is actually something we talked a little bit about today, so that's good timing. Essentially, anything with complex controls, say flying a ship, we want to prevent you from doing in heavy and even medium armor. Because if you actually wear those things and look at them, the glove thickness and everything and how bulky the chest piece is, it would make it very, very difficult to try and fly in something like that. So you'd totally be able to do it with light armor on, but the expectation is you should be able to remove that and store it before you get into a cockpit or you get into a seat on one of the larger ships. And there should be options on at least a very large majority of those ships to be able to store armor somewhere convenient, so that if you are in a situation where it's like, hey, I looted this heavy armor and I want to get back in my ship, I've got somewhere to put it. As long as you've not stored 50,000 MedPens in there, like I know some of you like to do. But that's basically the idea. And there are obviously benefits between light, medium and heavy. With light, you're obviously moving around a lot faster, but you're a lot more vulnerable in things like combat, whereas heavy is a lot more combat-focused, and there are downsides like not being able to fly a ship. So you're factoring in things like weight, stealth, speed, protection and so on, and even ability-related things like being able to fly.

Star Citizen Live›First-Person Features·
Published on this date.19 Nov 2021