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Hurston's supposed to have water, oceans and so on, which can open up an entirely new aspect of gameplay possibilities. What can you tell us about our intentions for the very first iteration of water interaction? Is that coming with 3.3?

TL;DRRoberts says water interaction like swimming and buoyancy isn't coming in 3.3, which should mostly bring visual work such as shorelines and waves, while swimming sits in the backlog, partly deprioritized behind Squadron 42 needs.

Chris RobertsGame Director, Star Citizen and Squadron 42

No, it's not coming with it. So we will have oceans. I'm not actually quite sure what we're... I don't know if we're just going to kill you if you get into it. But as part of what we call our backlog, right, our active backlog, we have swimming. Buoyancy for ships and vehicles and stuff is also part of the physics, and so that'll get taken care of. So the ultimate goal is, yeah, you will be able to walk into the water and swim, or drive a little boat around on it, or if your ship is buoyant, it could maybe float on top of the water. But for 3.3, I think it's going to be mostly the visual side of it. We've been working on the shoreline rendering and the wave tessellation and simulation. And the support for the more player-centric things like swimming is in the backlog for future releases. I don't have the backlog in front of me; we just have a long list of things, and a fair number of the actor ones tend to be prioritized based on what we need for Squadron 42, because we're obviously trying to get that one out as soon as possible. And so something like swimming, I think, is pushed back a little bit because of that.

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Published on this date.3 Aug 2018